Instrument Sound Generators
Emulates a Korg MS-10 synthesizer patch.
Firex.ny
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fire_explosion.wav
141KB
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Fire and explosions audio file
Emulates a Korg MS-10 synthesizer patch.
Parameters:
- 1.Audio type: [0=fire 1=explosion, default=1]
- 2.Sound duration: [0.1 to 60 seconds, default=3]
- 3.Attack time: [0 to 500 milliseconds, default=50]
- 4.Explosion decay time: [0 to 500 milliseconds, default=500]
- 5.Decay down to this level: [1 to 100 %, default=30]
- 6.Cutoff frequency: [100 to 10000 Hz, default=3800]
- 7.Filter quality: [Q: 1 to 20, default=10]
- 8.Bass boost frequency: [10 to 1000 Hz, default=300]
- 9.Bass boost: [0 to 60 dB, default=30]
- 10.Clipping amount: [0 to 99 %, default=55]
KLSTRBAS (for "cluster bass") generates dense sounds by combining several waveforms with a fixed frequency ratio between them.
klstrbas.ny
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KLSTRBAS.wav
94KB
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Cluster bass audio file
Author: Steven Jones.
KLSTRBAS (for "cluster bass") generates dense sounds by combining several waveforms with a fixed frequency ratio between them. Early Roland drum machines created cymbal sound in part by combining multiple square waves with non-integral frequency ratios. The combined signal was then high-pass filtered to produce a very dense cluster of high frequency harmonics. The genesis of KLSTRBAS was a failed attempt to create cymbal sounds using this technique.
Parameters:
- 1.MIDI key: [0 - 127, default 45]
- 2.Decay: [0 - 30 whole seconds, default 2]
- 3.Fractional Decay: [0 - 99 hundredths of a second, default 0] - synth kick drum sounds can be produced by setting Decay time to zero and fractional decay to a low value.
- 4.Density: [1 - 6, default 4] - Sets the number of component waveforms, defined as four times the density value. Higher densities produce a deeper flange effect but can also cause the sound to go out of tune.
- 5.Detune: [0 - 99, default 0] {these two parameters affect the relative
- 6.Flange: [0 - 4, default 2] frequencies of the component waveforms}
- 7.Wave table: [0=sine 1=tri 2=sqr 3=saw (default}] - type of component waveform. These are not band limited so aliasing may result if either MIDI key or generated frequencies are too high.
Technical note: The frequency of each component is determined by the MIDI key number and the detune and flange parameters. Specifically the nth component has a frequency of:
p * (1 + d/100 + g)^n where:
p is the fundamental frequency determined by the key number,
d is the detune amount 0 <= d <= 99, and
g is derived by the flange parameter (g = 1/(10^(4-f)) for flange value f)
Pluck generates a synthesized pluck tone with abrupt or gradual fade-out.
Pluck-hz.ny
1KB
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pluck_hz.wav
47KB
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Pluck (Hz) audio file
Pluck generates a synthesized pluck tone with abrupt or gradual fade-out. The sound is the same as the Pluck effect that is shipped with Audacity, except that the pitch of the note is determined by entering a frequency in Hz (cycles per second) rather than a MIDI note.
Parameters:
- 1.Pluck frequency (Hz): [10 to 10000, default 261.626] The default frequency is equivalent to MIDI note 60.
- 2.Fade-out type [abrupt or gradual, default "abrupt"] Determines how rapidly the pluck sound decays.
- 3.Duration [seconds]: Specifies the length of the pluck sound. The default is 1.0 second.
A table showing the relationship between note names, MIDI note numbers, and frequency (A440 standard tuning) is available HERE.
Simulates a realistic bell tone based on the pioneering work of Jean Claude Risset.
rbell.ny
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risset_bell.wav
469KB
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Risset bell audio file
Author: Steven Jones.
Simulates a realistic bell tone based on the pioneering work of Jean Claude Risset. This plugin is an adaptation of a demonstration lisp file by Pedro Jose Morales contained in the standard Nyquist distribution.
Parameters:
- 1.MIDI key: [0 - 127, default 72]
- 2.Decay: [0 - 30 seconds, default 10]
- 3.Fractional Decay: [0 - 99 hundredths of a second, default 0]
Last modified 6mo ago