Instrument Sound Generators

Fire and Explosion sounds

Emulates a Korg MS-10 synthesizer patch.

5KB
Firex.ny
141KB
fire_explosion.wav
Details

Author: David R.Sky

Emulates a Korg MS-10 synthesizer patch.

Parameters:

  1. Audio type: [0=fire 1=explosion, default=1]

  2. Sound duration: [0.1 to 60 seconds, default=3]

  3. Attack time: [0 to 500 milliseconds, default=50]

  4. Explosion decay time: [0 to 500 milliseconds, default=500]

  5. Decay down to this level: [1 to 100 %, default=30]

  6. Cutoff frequency: [100 to 10000 Hz, default=3800]

  7. Filter quality: [Q: 1 to 20, default=10]

  8. Bass boost frequency: [10 to 1000 Hz, default=300]

  9. Bass boost: [0 to 60 dB, default=30]

  10. Clipping amount: [0 to 99 %, default=55]

KLSTRBAS

KLSTRBAS (for "cluster bass") generates dense sounds by combining several waveforms with a fixed frequency ratio between them.

2KB
klstrbas.ny
94KB
KLSTRBAS.wav
Details

Author: Steven Jones.

KLSTRBAS (for "cluster bass") generates dense sounds by combining several waveforms with a fixed frequency ratio between them. Early Roland drum machines created cymbal sound in part by combining multiple square waves with non-integral frequency ratios. The combined signal was then high-pass filtered to produce a very dense cluster of high frequency harmonics. The genesis of KLSTRBAS was a failed attempt to create cymbal sounds using this technique.

Parameters:

  1. MIDI key: [0 - 127, default 45]

  2. Decay: [0 - 30 whole seconds, default 2]

  3. Fractional Decay: [0 - 99 hundredths of a second, default 0] - synth kick drum sounds can be produced by setting Decay time to zero and fractional decay to a low value.

  4. Density: [1 - 6, default 4] - Sets the number of component waveforms, defined as four times the density value. Higher densities produce a deeper flange effect but can also cause the sound to go out of tune.

  5. Detune: [0 - 99, default 0] {these two parameters affect the relative

  6. Flange: [0 - 4, default 2] frequencies of the component waveforms}

  7. Wave table: [0=sine 1=tri 2=sqr 3=saw (default}] - type of component waveform. These are not band limited so aliasing may result if either MIDI key or generated frequencies are too high.

Technical note: The frequency of each component is determined by the MIDI key number and the detune and flange parameters. Specifically the nth component has a frequency of: p * (1 + d/100 + g)^n where: p is the fundamental frequency determined by the key number, d is the detune amount 0 <= d <= 99, and g is derived by the flange parameter (g = 1/(10^(4-f)) for flange value f)

Pluck (Hz)

Pluck generates a synthesized pluck tone with abrupt or gradual fade-out.

1KB
Pluck-hz.ny
47KB
pluck_hz.wav
Details

Author: David R.Sky and Steve Daulton.

Pluck generates a synthesized pluck tone with abrupt or gradual fade-out. The sound is the same as the Pluck effect that is shipped with Audacity, except that the pitch of the note is determined by entering a frequency in Hz (cycles per second) rather than a MIDI note.

Parameters:

  1. Pluck frequency (Hz): [10 to 10000, default 261.626] The default frequency is equivalent to MIDI note 60.

  2. Fade-out type [abrupt or gradual, default "abrupt"] Determines how rapidly the pluck sound decays.

  3. Duration [seconds]: Specifies the length of the pluck sound. The default is 1.0 second.

A table showing the relationship between note names, MIDI note numbers, and frequency (A440 standard tuning) is available HERE.

Risset Bell

Simulates a realistic bell tone based on the pioneering work of Jean Claude Risset.

2KB
rbell.ny
469KB
risset_bell.wav
Details

Author: Steven Jones.

Simulates a realistic bell tone based on the pioneering work of Jean Claude Risset. This plugin is an adaptation of a demonstration lisp file by Pedro Jose Morales contained in the standard Nyquist distribution.

Parameters:

  1. MIDI key: [0 - 127, default 72]

  2. Decay: [0 - 30 seconds, default 10]

  3. Fractional Decay: [0 - 99 hundredths of a second, default 0]

Last updated